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Draggable, resizable, dockable and stackable UI panel solution for Unity 3D

Results 11 UnityDynamicPanels issues
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I'm curious if it might be possible to support collapsible panels, similar to these ones in Blender: ![GIF 2-13-2022 2-14-09 PM](https://user-images.githubusercontent.com/7528060/153741282-79709435-35a0-499c-bca8-4f94a41f2cd1.gif) It would probably only make sense to allow docked...

enhancement

OnPanelClosed and OnTabClosed works globally for all panels/tabs. I would love to be able to define different delegate methods for different tabs. This way I could specify individual behavior on...

enhancement

There are two tabs in my docked panel, I want to disable the header of each tab or forbid it to generate, how can I achieve this without code? thanks...

Right now there is not a way to see the final layout at Edit time, you have to run to see it constructed. It would be nice to have a...

Right now all Panels are draggable. It would be nice to have a checkbox to easily disable dragging on Panels.

Right now tabs are always listed from left to right on the top of the canvas. It would be nice to have the ability to have tabs listed on the...

Right now the only way to customize the style of panels and tabs is to change the prefabs provided with the plugin. It would be nice to provide a custom...

Ability to hide entire Panels and have them slide in and out.

**Issue**: Panel.m_minSize is initialized to (200, 200), but when an initial panel with smaller tabContent is added, the panel is created larger than the tabContent, because in PanelUtils.CreatePanel: * the...

Is there a way to maximize panel?