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Customize ore highlight color

Open KVLIAO opened this issue 6 months ago • 7 comments

In the nether, it is almost impossible to see the debris highlighted Please add a new feature to customize ore highlight color, uses hex color codes Or if this feature already exists but I don't know, please let me know. Thank you. Image

KVLIAO avatar Aug 23 '25 01:08 KVLIAO

To my knowledge, colors are hard coded in the source code. In: \src\main\java\dev\xpple\seedmapper\command\arguments\BlockArgument.java

KVLIAO avatar Aug 23 '25 01:08 KVLIAO

try opening a pr idk if xpple has github actions be able to compile prs as well, but if you cant compile maybe the actions can compile it for you

vanvac avatar Aug 23 '25 07:08 vanvac

try opening a pr idk if xpple has github actions be able to compile prs as well, but if you cant compile maybe the actions can compile it for you

I ask AI to translate, you mean opening a pull request and GitHub Actions would compile it for me? Sorry I'm not familiar with Github so maybe I can't do that, but I'll try later. Thank you for your suggestions : )

KVLIAO avatar Aug 23 '25 10:08 KVLIAO

it might, I dont know if the developer of this mod has set it up but if you are working on the feature making a pull request is a good idea

vanvac avatar Aug 23 '25 10:08 vanvac

Okay, I've submitted a PR #95. Although there were some minor hiccups, I hope this won't cause any issues or confusion. The project is currently waiting for GitHub Actions approval – it would be great if someone could help me improve it.

KVLIAO avatar Aug 24 '25 09:08 KVLIAO

To my knowledge, colors are hard coded in the source code. In: \src\main\java\dev\xpple\seedmapper\command\arguments\BlockArgument.java

Since #95 has not been implemented and contains many bugs, a temporary alternative is available for players who have difficulty seeing mineral highlights: modify the colors in BlockArgument.java. For example, if you want to change the color of Ancient Debris, locate the line:
.put("ancient_debris", Pair.of(Cubiomes.ANCIENT_DEBRIS(), MapColor.TERRACOTTA_BROWN.col)) , and replace MapColor.TERRACOTTA_BROWN.col with your desired color. It is recommended to use white or purple, as these colors stand out prominently against the red background of the Nether. Additionally, lowering your render distance can help distinguish between distant and nearby minerals (distant minerals will appear darker due to fog effects).

KVLIAO avatar Aug 24 '25 13:08 KVLIAO

Hi, I will look into implementing this soon.

xpple avatar Nov 21 '25 23:11 xpple