Customize ore highlight color
In the nether, it is almost impossible to see the debris highlighted
Please add a new feature to customize ore highlight color, uses hex color codes
Or if this feature already exists but I don't know, please let me know. Thank you.
To my knowledge, colors are hard coded in the source code. In: \src\main\java\dev\xpple\seedmapper\command\arguments\BlockArgument.java
try opening a pr idk if xpple has github actions be able to compile prs as well, but if you cant compile maybe the actions can compile it for you
try opening a pr idk if xpple has github actions be able to compile prs as well, but if you cant compile maybe the actions can compile it for you
I ask AI to translate, you mean opening a pull request and GitHub Actions would compile it for me? Sorry I'm not familiar with Github so maybe I can't do that, but I'll try later. Thank you for your suggestions : )
it might, I dont know if the developer of this mod has set it up but if you are working on the feature making a pull request is a good idea
Okay, I've submitted a PR #95. Although there were some minor hiccups, I hope this won't cause any issues or confusion. The project is currently waiting for GitHub Actions approval – it would be great if someone could help me improve it.
To my knowledge, colors are hard coded in the source code. In: \src\main\java\dev\xpple\seedmapper\command\arguments\BlockArgument.java
Since #95 has not been implemented and contains many bugs, a temporary alternative is available for players who have difficulty seeing mineral highlights: modify the colors in BlockArgument.java. For example, if you want to change the color of Ancient Debris, locate the line:
.put("ancient_debris", Pair.of(Cubiomes.ANCIENT_DEBRIS(), MapColor.TERRACOTTA_BROWN.col)) ,
and replace MapColor.TERRACOTTA_BROWN.col with your desired color. It is recommended to use white or purple, as these colors stand out prominently against the red background of the Nether. Additionally, lowering your render distance can help distinguish between distant and nearby minerals (distant minerals will appear darker due to fog effects).
Hi, I will look into implementing this soon.