ability to scan a specfic area for its structures/Biomes and output the coords to a txt file
A feature that scans a area for its structures in game would be nice
maybe a ingame gui like cubiomes viewer ot like a /sm:ScanArea x1, y1, z1 x2, y2, z2 <sturcture/feature/biome>
maybe its too much im asking for and cubiomes viewer can already do it so mayebe not worth it implementing this
I'm a fan of this idea. An in-game GUI would indeed be a bit much, so it will probably be outputted to a file.
I could edit the code to make this, tell me if you're still looking for this!!
I am currently busy, but I can look into this in a week. I am envisioning something like:
-
/sm:scanarea <pos1> <pos2> biomes [<filter>], which outputs a (possibly filtered) list of biomes found in the area, as well as the nearest location of each. (Cubiomes has an optimised function for simulating biomes in a fixed region, which can be used here.) -
/sm:scanarea <pos1> <pos2> structures [<structure>], which outputs a (possibly filtered) list of structures found in the area, as well as all locations of them.
Is that what you had in mind @vanvac?
By pos is that gonna be player position or will it be xy coords if they are xy coords yea it's pretty much exactly what I'm looking for with this
Sorry for late reply I was on holiday and didn't have much time to get caught up with GitHub issues
It will be xyz-coordinates. As usual you'd be able to use the /sm:source command to change from where the command is executed.
ohh wait ohh if that works across dimensions using the source command that is soo useful
edit: also didnt realise it would be a 3d box including the y coord, is that for optimisation? so like u have to check less area for structures or so that u can specifically look for stuff at a certain y lvl cause i just thought it would be corners of a 2d box along the xz plane and it would scan form -64 to world gen height limit