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ability to scan a specfic area for its structures/Biomes and output the coords to a txt file

Open vanvac opened this issue 1 year ago • 7 comments

A feature that scans a area for its structures in game would be nice

maybe a ingame gui like cubiomes viewer ot like a /sm:ScanArea x1, y1, z1 x2, y2, z2 <sturcture/feature/biome>

maybe its too much im asking for and cubiomes viewer can already do it so mayebe not worth it implementing this

vanvac avatar Nov 24 '24 13:11 vanvac

I'm a fan of this idea. An in-game GUI would indeed be a bit much, so it will probably be outputted to a file.

xpple avatar Nov 24 '24 20:11 xpple

I could edit the code to make this, tell me if you're still looking for this!!

LFL38 avatar Apr 11 '25 14:04 LFL38

I am currently busy, but I can look into this in a week. I am envisioning something like:

  • /sm:scanarea <pos1> <pos2> biomes [<filter>], which outputs a (possibly filtered) list of biomes found in the area, as well as the nearest location of each. (Cubiomes has an optimised function for simulating biomes in a fixed region, which can be used here.)
  • /sm:scanarea <pos1> <pos2> structures [<structure>], which outputs a (possibly filtered) list of structures found in the area, as well as all locations of them.

Is that what you had in mind @vanvac?

xpple avatar Apr 11 '25 14:04 xpple

By pos is that gonna be player position or will it be xy coords if they are xy coords yea it's pretty much exactly what I'm looking for with this

vanvac avatar Apr 27 '25 15:04 vanvac

Sorry for late reply I was on holiday and didn't have much time to get caught up with GitHub issues

vanvac avatar Apr 27 '25 15:04 vanvac

It will be xyz-coordinates. As usual you'd be able to use the /sm:source command to change from where the command is executed.

xpple avatar Apr 27 '25 22:04 xpple

ohh wait ohh if that works across dimensions using the source command that is soo useful

edit: also didnt realise it would be a 3d box including the y coord, is that for optimisation? so like u have to check less area for structures or so that u can specifically look for stuff at a certain y lvl cause i just thought it would be corners of a 2d box along the xz plane and it would scan form -64 to world gen height limit

vanvac avatar Apr 28 '25 19:04 vanvac