Crash with Chained Echoes
Trying to use it on chained echoes, but have not been successfully yet, tested with my own plugin and with the one from "TestPlugin" in this project and both same behavior, the game open, the plugin load and it crashes.
The log file does not get written but I managed to capture a screen before it closes, here is the log:
No error is shown the game just closes.
The build for working properly for a non il2cpp games currently require a lot of custom dependencies which I still did not have the time to get back to and upload, i'm afraid you'll have to find an alternative in the meantime. The goal is to provide prebuilt ready to use packages in the github Releases tab
Are you aware of any that works for non il2cpp games? Being searching but no lucky so far
Are you aware of any that works for non il2cpp games?
Being searching but no lucky so far
Run ConsoleTestApp It will generate a release folder with all the dependencies. Just include those in your plugins folder.
Are you aware of any that works for non il2cpp games? Being searching but no lucky so far
Run ConsoleTestApp It will generate a release folder with all the dependencies. Just include those in your plugins folder.
That workflow only work for il2cpp games
I encountered this same issue with il2cpp game sons of the forest. only way I could get it to launch without crashing is when launching through a debugger
The build for working properly for a non il2cpp games currently require a lot of custom dependencies which I still did not have the time to get back to and upload, i'm afraid you'll have to find an alternative in the meantime. The goal is to provide prebuilt ready to use packages in the github Releases tab
I understand you might not have much time, but do you have any working build for mono? If so can you please share it. I compiled Reloaded.Hook for net462, but I kept getting memory issue. And the game crash after clicking ok. There were no error log in the console. I am trying to get ConsoleTestApp working for mono.