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Simple and Fast Text Drawing library for the Nintendo 3DS

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Hey! So I've been able to compile sf2dlib, sfillib, libpng portlib, and libjpeg-turbo just fine, but when I come to compile sftdlib it gives me the error "configure: error: cannot...

This library is INSANELY UNSTABLE! The sample works (often crashes or freezes though, especially after pressing HOME), but trying to do anything more than that causes all sorts of issues....

I recently updated devkitARM and ctrulib to the latest versions, but now whenever TWLoader tries to draw text, the application crashes to HOME Menu.

It would be appreciated if a deprecation note was added to the README since the project seems to be inactive and has been linked to the issues with homebrew on...

sftd_draw_text_wrap() treats '\n' as a normal character. It shows up as a box. Could you make it so that this function treats '\n' as a special character?

This occurs on the old 3ds. Not sure about other models. This is also when a .3dsx file is run. Not sure about .cia Steps to reproduce: 1. Include 3ds.h,...

Homebrew using SFTDlib successfully compile and boot in Citra, but I get a red screen when booting it on 3DS (via HBL and/or netloader). Maybe SFTDlib need to be updated...

``` const char *someText = "Font drawing on the top screen! Text wraps after 300 pixels... Lorem ipsum dolor sit amet, consetetur sadipscing elit."; ... sftd_calc_bounding_box(&textWidth, &textHeight, font, 20, 300,...

![](https://i.imgur.com/jSrvpXH.png) As you can see from the sample, any letter that has been drawn before at a different size appears blurry in Citra, but on hardware the sample wont even...

sftd_get_text_width seems to return an incorrect value if the string contains numbers. It generally returns a width which is smaller than the real width