osgverse
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osgVerse, a complete 3d engine solution based on OpenSceneGraph.
目前看Blend2D模块好像不能通过arm linux平台的编译 
走的是GL2的渲染管线,没有使用std_forward_render.vert.glsl
I want to display an .earth file in web environment by using emscripten as well as osgEarth and open scene graph libraries. Can I achieve this by using osgverse library?
I want to compile the .earth file using osgverse. I couldn't manage to set it up as the fourth option seems to be new in the setup.sh file. Could you...
您好,目前我发现镜面IBL中的预滤波HDR环境贴图并非是根据粗糙度生成的mipMap图,这导致了对于不同粗糙度的镜面反射都一样  可以从上面的图片看到,铁桶上方锈迹斑斑的地方反射也很强 // Prefilter osg::ref_ptr img1 = new osg::Image; { osg::Shader* fs = osgDB::readShaderFile( osg::Shader::FRAGMENT, SHADER_DIR "std_environment_prefiltering.frag.glsl"); osgVerse::Pipeline::createShaderDefinitions(fs, 100, 130); img1->allocateImage(w, h, 1, GL_RGB, GL_UNSIGNED_BYTE); img1->setInternalTextureFormat(GL_RGB8); osg::ref_ptr prog =...
编译安卓平台时,在CmakeList中手动添加了 SET(ANDROID ON) 在编译环节提示 CMake Error at CMakeLists.txt:315 (MESSAGE): [osgVerse] Dependency GLES not found, which is the only solution under current platform... 查找CmakeList里使用的路径,发现GLES使用的路径是OSG目录下的/include/osg/GL,但是在查询OSG目录时发现同级目录中并没有GL文件 请问是有其他需要补充的资源吗 或者能否提供一下较为完整的安卓平台编译指南 感谢!!!
您好,我发现用Renderdoc来调试osgVerse_Viewer时出现异常,如图:  想请教一下我应该如何修改才能使用Renderdoc
in my project i use the library osg and developed with qt 6.5. and now i want to use this project for webAssembly. OS is centos8. i can build the...
操作系统:Windows 10 64 编译环境:VS2017 1>------ 已启动生成: 项目: osgVerse_Test_Atmospheric_Scattering, 配置: Release x64 ------ 1>atmospheric_scattering.cpp 1>E:\OSG\VS2017_Build_x64\osgverse\tests\atmospheric_scattering.cpp(515): error C2398: 元素“1”: 从“const double”转换到“osg::Vec3f::value_type”需要收缩转换 1>E:\OSG\VS2017_Build_x64\osgverse\tests\atmospheric_scattering.cpp(515): error C2398: 元素“2”: 从“const double”转换到“osg::Vec3f::value_type”需要收缩转换 1>E:\OSG\VS2017_Build_x64\osgverse\tests\atmospheric_scattering.cpp(515): error C2398: 元素“3”: 从“const...