tiny-unity-mini-sdk
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Framework for supporting basic game development in tiny unity
tiny-unity-mini-sdk
A workaround to quickly build games in current preview package of tiny unity project in Typescript
Status
Obsolete due to DOTS c# implementation in newer tiny unity
How do i get started ?
Will update very soon with some samples for using the components .
What things are included
- Complete structure for initialization , start screen , game screen , game over screen
- Camera
- Simple Camera Follow
- Fit ScreenLayout (from unity)
- Parallax Object Pooling - (under progress)
- Parallax Pooling
- Screen Transition - (from unity & under progress)
- Fewer Mathematical functions
- Score System
- Animations , Transform service , Physics service (constantly under progress)
- Spawner (under progress)
- Time Management
- Time (from unity)
- Clock
- Timer
- UI
- Draggable Element
- Service (under progress)
- Misc
- Simple physics simulation
- Button Manager
- Geometry
Modules used
- UTiny.UnityTypesExtensions
- UTiny.Physics2D
- UTiny.HitBox2D
- UTiny.Tweens
- UTiny.UIControls
- UTiny.UILayout
- UTiny.UnityTypesExtensions
- UTiny.Text