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Framework for supporting basic game development in tiny unity

tiny-unity-mini-sdk

A workaround to quickly build games in current preview package of tiny unity project in Typescript

Status

Obsolete due to DOTS c# implementation in newer tiny unity

How do i get started ?

Will update very soon with some samples for using the components .

What things are included

  • Complete structure for initialization , start screen , game screen , game over screen
  • Camera
    • Simple Camera Follow
    • Fit ScreenLayout (from unity)
    • Parallax Object Pooling - (under progress)
    • Parallax Pooling
    • Screen Transition - (from unity & under progress)
  • Fewer Mathematical functions
  • Score System
  • Animations , Transform service , Physics service (constantly under progress)
  • Spawner (under progress)
  • Time Management
    • Time (from unity)
    • Clock
    • Timer
  • UI
    • Draggable Element
    • Service (under progress)
  • Misc
    • Simple physics simulation
    • Button Manager
    • Geometry

Modules used

  • UTiny.UnityTypesExtensions
  • UTiny.Physics2D
  • UTiny.HitBox2D
  • UTiny.Tweens
  • UTiny.UIControls
  • UTiny.UILayout
  • UTiny.UnityTypesExtensions
  • UTiny.Text