won3d
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won3d
Instead of `if (this.first) {}` can't you set it up when the positions get initialized? I'd save the Verlet stuff for later if it gives you any trouble. Semi-implicit Euler...
It looks like the "a" in that equation isn't acceleration but axis-length (aka radius)?
Oh I see, yeah that makes sense! I don't think I ever thought to do it this way, even though in retrospect this is clearly the right way to do...