Triangle.NET
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C# / .NET version of Jonathan Shewchuk's Triangle mesh generator.
Because it uses Lloyd's algorithm, `SimpleSmoother` tends to damage adaptive meshes (i.e. meshes with non-uniform element sizes) by "stretching out" smaller triangles towards the bigger ones. On the other hand,...
Hi, I think you did ported this project to C#, but there is no such project under your account. Means you do not maintain the `Triangle.Net` project anymore? I have...
According to the readme file, this library is released under the MIT License. Among other things, the MIT License allows usage of the so-licensed code in commercial products. However, the...
Hi There, Do you know why defining a 10x30 rectangle by four corner points with an area constraint of 1.73 and SegmentSplitting = 2 yields any meaningful triangulation while the...
Looking for the best fix ATM, poor choice of what to base an id on. Surprised nobody has run into this before? It completely breaks everything once you generate more...
Hello, Firstly, I know that is not a place for support, but this is the only place that I know to talk with the Triangle.NET community. I have a "Topological...
On large sets of data, some procedures in Triangle.NET may turn out to be reasonably efficient, but not immediate. For example, I'm working with `GenericMesher.Triangulate` at the moment. Could its...
Hi, I need some help for my open-source RTS retro game. **My question is : Is there a way to use the Transform component (actual position component in unity3D) instead...
did the following cleanup: - enabled nullable checks - added missing private/internal keywords - fixed autoproperties - fixed nullable warnings - removed unused namespace imports - cleaned up namespace imports...
While it's possible to enumerate boundary triangles from a point cloud mesh, it's not clear if these are ordered such that a Polygon could be created from them (in fact...