[Suggestion] Add support for additional font customization: Specifying font variations
Regarding font customization:
- Right now the following font properties can be used:
- Bold
- Italic
- Strikethrough
- Underline
- Addditionally, size and stretch can be configured
However, the fonts usually have additional variations as seen below for Roboto Mono:

I suggest adding a feature to support specifying a style/variation of the font rather than just the font family itself:

For example, a dropdown menu can be added to select the variation of the font.
Actually I had the same idea as yours while I was adding the font-stretch support. However, I could not figure out how to get and set font style variations via WPF.
If you have any idea, please show me some information, or even better, source code :)
Are you able to use the font file directly? e.g.,
C:\...\robotomono_light.ttf
I haven't looked into possible solutions yet, but that is my immediate thought. Thanks for the quick response!
No. I could not access the font file directory. In WPF, the game does not play like that.
No. I could not access the font file directory. In WPF, the game does not play like that.
Is that because of insufficient permissions or a limitation of WPF? Can you prompt the user for the font file?
Either way, I'll do some research of my own.
Perhaps, it is the limitation of WPF. I am not a master of WPF thus I can not comment too much.
Please download the new beta.
