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🎮 Cocos Creator项目集
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cocos issues
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在小球数多的情况下: groundSprite.js 先发生了碰撞 `this.game.isFirstBoll = true`; ``` this.schedule(function(){ this.indexBoll.enabled = false; this.isFirstBoll = false; }.bind(this), 0.08 * (this.allBolls - 1), 1); // 延时比碰撞晚 ``` 临时办法:发生碰撞时 unschedule 这个函数就可以了。
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