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CCT Capsule doesn't match the PhysicsMesh capsule
Describe the bug Character Controller capsule doesn't match physx capsule and so you can stand on the head of the avatars / NPCs
To Reproduce Steps to reproduce the behavior: Load a vrm ( avatar ) and try to stand on the avatar's head
Expected behavior Avatar should have proper cct physics
Screenshots

Better to match the character controller with this: https://github.com/webaverse/app/pull/3493