GLTFKit
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An Objective-C glTF 2.0 loader and Metal-based renderer
I've had to revert a whole bunch of clang module use in order to enable C++20 support in Xcode. I had to turn off GLTFKit as a result, but will...
Hello! I am using GLTFMTL framework in iOS application, is works great on iphone XS (A12 chip). GLTFMTLLightingEnvironment and GLTFKHRLight works with any combinations. But on iphone 7 and 6s...
Hi Im working on a Metal application which has to load models form .gltf files, but I will have to modify some vertex attributes of the model meanwhile. Could someone...
I noticed that the `-initWithURL:bufferAllocator:` could return nil, without nullability checks swift gets a bit confused about what is Optional. Also fixed a couple xcode 11 compiler nags about supported...
This allows one to use their own caching strategy to manage these textures, use placeholders, and overall prevent this call from blocking. For example, a simple use case is to...
Hello. I dont have any informations because no log and its not crashing but this model doesn't want to be displayed: https://sketchfab.com/models/2d79c585b5404a23b7bcc0be06068283 Error `NotSupported: loadMesh: user defined semantic is not...
Hi, when trying to import this library using CocoaPods I get this error: ``` [!] Error installing GLTF [!] /usr/bin/git clone https://github.com/warrenm/GLTFKit.git /var/folders/26/6jnb3c8577d4l4lc08vv19gc0000gn/T/d20180629-39482-ekkeka --template= --single-branch --depth 1 --branch 0.5.1 Cloning...