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low fps in android

Open KaelMa opened this issue 8 years ago • 1 comments

It runs very slow in android。 After I profiling it, I found the function nativeYUVtoRBGA cosumed about 120ms.

KaelMa avatar Oct 29 '17 04:10 KaelMa

actually, best way in Android to do yuv2rgb is to using surface as external texture and render it to a normal texture_2d texture. Graphic texture will do that for you automatically.

xanahopper avatar Jun 14 '18 15:06 xanahopper