ARVRToolkit
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Forge AR|VR Toolkit website
https://forgeextraderivatives.z6.web.core.windows.net https://github.com/petrbroz/forge-convert-utils docs: https://petrbroz.github.io/forge-convert-utils/docs/ glTF samples: https://github.com/wallabyway/gltf-AEC-fast issues: https://github.com/KhronosGroup/glTF/issues/1699 viz server: https://github.com/wallabyway/MaskedOcclusionCulling
Are there plans to add OTG support to the Unity plugin? Could be an indirect solution to #3
The JSON library is hard to use.
We found that the time cost of loading a model in Unity (dynamic or static) is much more slower than loading in WebGL client. e.g. For a 2M model, the...
Currently the documentation only shows 2 legged auth. Need to show 3-legged oauth example for connections to sources like A360, BIM360, Fusion-Team, etc.
If you just follow the tutorial and import AR/VR toolkit, you won't be able to build your unity project because of missing library from ZXing. 
When executing 'test-xxx-' script such as 'test-list-resource', it also failed and returned error: "...parse error: Invalid numeric literal at line 1, column 7..." The error message does not give any...
### wallabyway/ARVRToolkit now has a Chat Room on Gitter @wallabyway has just created a chat room. You can visit it here: [https://gitter.im/ARVRToolkit/Lobby](https://gitter.im/ARVRToolkit/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&content=body_link). This pull-request adds this badge to your README.md:...