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Tests for DirectX Tool Kit for Direct3D 11

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* AudioEngine - Reset, SetSilentMode - SetDefaultSampleRate - SetMaxVoicePool - GetInterface - Voice reuse for WAVE_FORMAT_EXTENSIBLE - SetReverb * ~IsValid (Common) 'invalidarg' cases for WAVEFORMATEX~ * ~AudioEmitter::, AudioListener: IsValid 'invalidarg'...

Reviewing the code coverage report, the following cases need added: * AnimTest - Model::CopyBoneTransformsFrom, CopyBoneTransformsTo - SkinnedNormalMapEffect::SetWeightsPerVertex * DGSLTest - DGSLEffect::SetWorld, SetView, SetProjection, SetColorAndAlpha, SetViewport, SetTime, SetTexture - DGSLEffect::SetLightingEnabled(false) *...

A subset of the test suite should be buildable and run as a GitHub action. The challenge is that it needs to leverage WARP and use a 'headless' render target...

The fuzzloaders test covers the image files and audio formats. Should also add test coverage for CMO, SDKMESH, VBO although that might be harder since it requires a valid Direct3D...