GDScript (.gd) support
I just made a Wakatime plugin for Godot Engine but Godot Script files (GDScript) are misclassified as GAP. I'd like to request support for GDScript files (.gd) or at least classify as 'Other'.
Thanks!

I've created an issue here to add GDScript support: https://bitbucket.org/birkenfeld/pygments-main/issues/1429/add-lexer-for-gdscript-from-godot-game
For now, use a custom rule to force any files ending with .gd to be categorized as language GDScript:
https://wakatime.com/settings/rules
I want to put GDScript as Goals, could you add this language?
You can create goals with GDScript already, as long as you set a custom rule to rename files ending with .gd as GDScript language.