Jon Denning

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I've never fully understood the context. I often wonder if simply using `bpy.context` would just work instead, since we only work in one area

sadly, some of the UI collections need some work still. i haven't found a good way to handle it generally, so i might just resort to creating special UI elements....

you can add `style="color:white"` as a parameter to the `UI_Element(...)` call to give ultimate override. important note: the CSS is handled differently than actual CSS in certain ways. One different...

Thanks for the report, @skarnproject! I will be updating these scripts right after the majority of the UI code is written. A note: early on when I started dev on...

If you would, do a Pull Request. Would be interested in your change. As for the FSM issue, how is your project set up? Do you have a repo that...

ok. Are you using `CookieCutter`? if so, you'll need to "register" a function as the starting callback (main) for the finite state machine. I haven't tested using the addon+UI without...

which branch are you using? also, I haven't updated `test.py` in a long while. in fact, it uses functionality that has been removed from blender 2.80 (ex: `bgl.glColor4f` and `bgl.glVertex2f`)...

suggestion: use the terms "manual" and "dynamic", rather than "lock" and "unlock" (?). "lock" implies that it cannot be adjusted further.

related to this, a relax verts feature could position the vertices to make quads more regular.