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A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui, msgpack.org[VL]

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### Main https://github.com/ocornut/imgui/blob/2d38bc99b3b0013952d3d390397297083b767972/imgui.h#L288 - [ ] GetIO - related vvvv/VL.StandardLibs#19 - [x] GetStyle - [ ] GetDrawData ### Demo, Debug, Information https://github.com/ocornut/imgui/blob/2d38bc99b3b0013952d3d390397297083b767972/imgui.h#L296 - [x] GetVersion - [ ] DebugCheckVersionAndDataLayout ###...

VL.ImGui

# PR Details Viewports support for VL.Imgui.Stride ## Description This is an attempt to support ImGui viewports in VL. It already works quite well, there are a few small things...

Tracking issue for 88a217473b852d2949f89fdf6b54ae34f867cb88

bug
VL.ImGui

05a97a3ff50d01f3706839c7125da45a778e3409 added the `UIRenderFeature` we should also import the UI component as well as the UI controls using the usual factory methods like for example https://github.com/vvvv/VL.Stride/blob/develop/packages/VL.Stride.Runtime/src/Engine/PhysicsNodes.cs

enhancement
VL.Stride

**Is your feature request related to a problem? Please describe.** Colors typically are too bright. **Describe the solution you'd like** My understanding is that this can't be fixed for the...

**To Reproduce** From the `HowTo Table` helppatch with the added `TableGetColumnName` node. ![image](https://github.com/vvvv/VL.StandardLibs/assets/1189037/d1bf1d76-a286-412c-a1bf-57a792cb5ea6) **Expected behavior** If a Label is provided, generated part isn't added to it.

bug
VL.ImGui

**Is your feature request related to a problem? Please describe.** Working with colors in different color spaces. Nice video and why it can lead to better designs: https://youtu.be/fv-wlo8yVhk **Describe the...

**Is your feature request related to a problem? Please describe.** There is a process node `CameraHelper` (Advanced) that visualizes a Camera. It is used inside the Camera node, but it's...

VL.Stride

**Describe the bug** https://discourse.vvvv.org/t/integer-input-of-shaderfx-does-not-update/21635 It looks like the shader sink that builds the shader doesn't get the shader key/name for the pin of that ShaderFX node. This also happens when...

VL.Stride

**Describe the bug** It looks like the Distance (Zoom) is not taken into account. **Which version are you experiencing the bug with?** 5.3-1 **To Reproduce** Test patch is attached. **Screenshots**...

bug
VL.Stride