VL-Language
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[Quest] Dynamic Pins on steroids
I Like Dynamic Pins.
already in beta it was quite nice when creating complex nodes that you could create in- and output pins via code.
I have a exemplary usecase:
- you made a patch that loads a file
- the file can either contain
"a string"and/or0.1234f - you have some logic in that patch that figures out if the content represents a string or a float
- the patch creates an outputpin called string and/or and outputpin called float depending on what the logic found out
- those outputpins are typed as string/float accordingly
the same applies for inputpins of course, which i'd say are simpler to solve as outputpins. i've choosen this example, because it adds extra complexity regarding generic/typed.
related:
there's already ISolution.ModifyPinGroup(NodeID, PinGroup, IsInput) and PinGroupBuilder which goes into that direction