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Accept-FullScreen warning not rendering with preserve-3d

Open pehrlich opened this issue 11 years ago • 1 comments

In windows, we had fullscreen automatically jump to the correct desktop. This meant that it was impossible to accept the fullscreen without unplugging the oculus display.

pehrlich avatar Nov 07 '14 06:11 pehrlich

For now, the workaround to this issue is to request full-screen with pointer-lock on the users primary display. Once you do that, you can request full-screen without the permission blocking UI interactions on the Rift.

caseyyee avatar Nov 13 '14 19:11 caseyyee