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ReadyPlayerMe avatars have abnormally large collision hulls.

Open Aitolda opened this issue 4 years ago • 4 comments

This doesn't sound like a big deal at first, but I'm discovering they cant' fit through standard doorways. This is a bigger problem than it seems as most new users will be using these avatars. Not sure if this is something we can automatically fix on import through the app. hull

Aitolda avatar Dec 16 '21 22:12 Aitolda

Example Avatar

Aitolda avatar Dec 18 '21 20:12 Aitolda

It was suggested to me that the radius of said collider might being handled here

Aitolda avatar Dec 19 '21 05:12 Aitolda

One thing I noticed is that this is an A-pose avatar rather than a T-pose. I'm wondering if perhaps the calculation happens halfway up the model, as most avatars I've used are T-pose and therefore the middle point of the avatar less wide. My "bug" avatar for examplewoodyhull reggiehull

The rest post of this is T, and the pill seems closer to his waist size. Woody is similar.

woodyhull

Or perhaps its the radius from the hip joint.

Aitolda avatar Dec 19 '21 05:12 Aitolda

Hello! Is this still an issue?

stale[bot] avatar Jun 18 '22 01:06 stale[bot]

Hello! Is this still an issue?

stale[bot] avatar Apr 28 '23 12:04 stale[bot]