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A little help to make this shader in ShaderGraph?

Open OkazakiNaoki opened this issue 4 years ago • 1 comments

I tried to port it to UE4 material. But failed for unknown reason. Then I am thinking if it can work in the similar node editor: ShaderGraph in Unity. But still not luck. It looks like the image below: https://i.imgur.com/IvCBVe1.png Would you mind to help me figure this out?

Using 2021.1.9f1 and Universal rendering pipeline.

OkazakiNaoki avatar Jul 07 '21 11:07 OkazakiNaoki

I'm not familiar with shader graph, but I might be able to help. It looks like the first two "Transform" nodes in your graph are transforming from World space to View space. In my shader code, I transform from Object space to View space. This might be the problem.

vazgriz avatar Jul 08 '21 22:07 vazgriz