shadowgrounds
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Shadowgrounds and Shadowgrounds Survivor games
Hi, I compiled Shadowgrounds in ArchLinux. I have the [GOG version of the game](https://www.gog.com/game/shadowgrounds) (Windows only) and using innoextract got the data*.fbz files. Then I used the fix-files.sh: ```Archive: /tmp/data1.fbz...
When the introduction video is playing, I see it 3 times. A first instance in the centre of the screen, a second instance showing only the lower part of the...
It is not possible to turn the character more than 90° left or right with the mouse and there is no other way to change facing. System information: Laptop Asus...
When grabbing the pulse rifle at the beginning of the game. A short sequence show information about the character. During that sequence and until clicking the Exit button, in addition...
As for shadowgrounds, survivor reports some missing textures in the terminal, but that doesn't seems to affect the ability to play the game. I will check where to find them...
When starting the game the frozenbyte and alternative games logo presentation screen just produce a very terrible noise, but the sound is ok at the main menu. System information: Laptop...
At the main menu, le top menu bar is partially obscured by the main title. System information: Laptop Asus K73SJ CPU: Intel core i7 RAM: 8 Go OS: Fedora 21...
I did what I could to make the editor compile on Windows in this commit: https://github.com/JanSimek/shadowgrounds/commit/dac4bd2308e60bb0948f35e419297d4e75512906 I have never used boost pointers so I have no idea what implications does...
`Assertion failed: impl->buffer != AL_NONE, file ..\shadowgrounds\sound\openal\SoundLib.cpp, line 147` If the assertion `assert(impl->buffer != AL_NONE);` is removed, game starts and main menu music works.
I had to revert Alex Richardson's commit 17267f6a7c7a72e9b5f25aa7cdfef7a6f0c0029c in my fork due to the crash that it introduced in sound/openal/SoundLib.cpp ``` #0 0x00000001019ff550 in Sound_Rewind () #1 0x000000010074fa1c in sfx::SoundStream::stop...