[Feature Request] Integer scale
Currently utm provides two scaling modes: linear and nearest neighbour
Although these work well enough (especially nearest neighbour), it's still very possible to see scaling artefacts. For this reason, I would really like an option to have an integer scale, so that when working with oses that do not support hidpi, you can still see well without any artefacts.
We currently used a fixed functionality in the Metal pipeline to do scaling: https://developer.apple.com/documentation/metal/mtlsamplerminmagfilter?language=objc
This would require a shader which would take some work to implement.
We currently used a fixed functionality in the Metal pipeline to do scaling: https://developer.apple.com/documentation/metal/mtlsamplerminmagfilter?language=objc
This would require a shader which would take some work to implement.
Ah well, could I suggest that alternatively a menu is added to resize the window/display to an integer scale even if it the scaling isn't a true pixel doubling.