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Generic turn based game server in Erlang/OTP

nuk

nuk is a generic turn based game server written in Erlang.

Features

  • provides framework for registering games, users and controlling their sessions
  • allows you to write and plug in your own turn based game engine using behavior callbacks
  • allows to use custom external storage using simple behaviors

Additional info

  • guide
  • developer overview
  • implementing a game
  • reference documentation

what nuk is not:

  • client or frontend (it's a server)
  • web server: it does not provide one, although I might consider adding this in the future