RaytracedHardShadow
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DXR based raytraced hard shadow for Unity
- [x] add an option to select objects for shadow caster/receiver independently - [x] hit mask layer - [x] object space skinning - see "Animation" in http://intro-to-dxr.cwyman.org/presentations/IntroDXR_RaytracingAPI.pdf - [x] handle...
not required right now, but possibly needed near future. also, stencil and transparency should be considered.
Hello! Sorry to add an issue to an old package, but this is really wonderful work. We were wondering if there we plans to support other platforms - OSX (metal)...