lua-fsm
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A simple finite-state machine implementation for Lua.
I don't know if you're still maintaining this, but I have found this addition useful. It does not change any existing defined behaviour, and it adds (what I think is)...
Fixes https://github.com/unindented/lua-fsm/issues/3. Includes test and one-line fix.
Tried this out because it looked cool. Used the following code: ```lua local fsm = require "fsm" local gamestate = fsm.create({ initial = "loading", events = { { name =...