fps
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Browser first-person 2.5D shooter
Entity have a radius, but we [compare](https://github.com/ufocoder/fps/blob/main/src/lib/ecs/lib/PolarMap.ts#L31) distance to center only and there's a result:
Implement Joystick component, example: https://wishforge.itch.io/gdevelop-touch-joystick-example
Implement RadarView in place of minimap: - player mappoint should be placed in the center - view should receive radius and draw on entities around by it
Try to add a collision calculation to avoid situations where a lot of enemies are standing at the same point.