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Max Object Count and VaRest

Open WSPluta opened this issue 3 years ago • 2 comments

I'm using varest to pull data and update status of 1000 meshes via ID.

When I tried to compile to for Oculus I keep getting max objects count going very high. So I introduced collect garbage evey 50 rows read

But Ideally I want for it to read all 1000 nodes in real time, but cant understand why my object count goes so high?

WSPluta avatar Oct 12 '22 09:10 WSPluta

Please check gc.MaxObjectsInGame, it's somewhy very low on Android by default.

VaRest uses UObjects internally to give access to Blueprints.

ufna avatar Oct 12 '22 09:10 ufna

yeah i tried that but because in total im getting VaRestJsonValue 2,421,102 its way over I have to read REST in sequence and collect garbage every 50 rows which is not ideal

WSPluta avatar Oct 15 '22 18:10 WSPluta