Max Object Count and VaRest
I'm using varest to pull data and update status of 1000 meshes via ID.
When I tried to compile to for Oculus I keep getting max objects count going very high. So I introduced collect garbage evey 50 rows read
But Ideally I want for it to read all 1000 nodes in real time, but cant understand why my object count goes so high?
Please check gc.MaxObjectsInGame, it's somewhy very low on Android by default.
VaRest uses UObjects internally to give access to Blueprints.
yeah i tried that but because in total im getting VaRestJsonValue 2,421,102 its way over I have to read REST in sequence and collect garbage every 50 rows which is not ideal