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bvh and fbx model charactor skeleton not the same

Open youngstu opened this issue 3 years ago • 2 comments

bvh and fbx model charactor skeleton not the same and not compatible. Screenshot from 2023-01-30 14-21-02 Screenshot from 2023-01-30 14-21-57

youngstu avatar Jan 30 '23 06:01 youngstu

I believe this is an issue with Blender always points the bone primary axis in a +Y direction, while Maya and FBX support unique bone orientation per-bone. I guess the fbx was exported with Maya.

lassemt avatar Mar 09 '23 21:03 lassemt

you need adjust bones to T-Pose manually.

cacard avatar Mar 19 '24 06:03 cacard