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Ring shader not working on SphereObjects with Ephem
First of all, this project looks fantastic and has a ton of potential. Kudos.
It appears that when rings are added to a SphereObject with ephem (i.e. being propagated around the scene), the rings become unlit. It seems to be related to the ring shader, but I'm no Three.js expert.
Example:

My project uses webpack, but I can replicate the issue on a static page using the code below.
const viz = new Spacekit.Simulation(document.getElementById('main-container'), {
jdPerSecond: 0.05,
unitsPerAu: 100.0,
});
viz.createObject('sun', Spacekit.SpaceObjectPresets.SUN);
viz.createAmbientLight();
viz.createLight([0, 0, 0]);
const saturn = viz.createSphere('saturn', {
textureUrl: './saturn.jpg',
ephem: Spacekit.EphemPresets.SATURN,
radius: 58232.503 / 149598000,
});
saturn.addRings(74270.580913, 140478.924731, './saturn_ring.png');
viz.getViewer().followObject(saturn, [-0.75, -0.75, 0.5]);