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High-performance particle effects for SwiftUI.

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Hi, thanks for the great library. I found when calling the `proxy.move` function in onAppear, it doesn't correctly set the position. My code is like this: ```swift struct ConfettiView: View...

The fireworks animation is great, but I'm trying to have a custom particle burst away from the center in a flower shape. You'll notice in the screenshot here that all...

The Vortex System wasn't found for some view combinations VortexViewReader { proxy in ZStack { ScrollView { ... } VortexView(.confetti) { .. } } } never seemed to work for...

Hi all, The code below does not trigger the confetti either `onAppear` or `onTap`. If I remove the `TextField` both work fine. Is this a known limitation? ``` import SwiftUI...

This PR adds a boolean flag to `randomRamp`, allowing the randomization to be per particle.

### Description As a developer using `Vortex`, I would like to have access to the `emissionCount` and the number of currently active/live particles in a `VortexSystem`. This would allow for...

I don't know if this is known, but there is a bit of a lag when confetti animation is triggered onAppear and view is being pushed onto navigation stack. Please...

# Introducing VortexSettings This change extracts the system wide parameters of a vortex system into its own struct, referenced from within the VortexSystem by the new variable `settings`. Doing the...

This commit looks large, but is essentially just an abstraction of the configuration settings from the VortexSystem into it's own Settings class, with those properties replaced in VortexSystem with a...