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Image vectorizer throught evolution

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There was a bunch of build errors on Ubuntu 16.04. I've fixed them, but did not test if the fixes break anything on Windows. Short summary: - fix missing `QtConcurrent`...

When you're evolving it in the program, it looks fine: ![screenshot 2696](https://cloud.githubusercontent.com/assets/4944941/17148149/dc1bab20-5333-11e6-850d-e1a94be04552.png) However, using save image or save as svg results in some weird streaks in the output. ![huh](https://cloud.githubusercontent.com/assets/4944941/17148163/f39c8e04-5333-11e6-88c1-f62379de1c8e.png)

A few things need to be explained to the user, like what the clean and optimize DNA options do.

There should be a count of how many times it has found a more beneficial mutation, similar to the web evolver's mutation count. It would be nice when the polygon...

``` [parker@x3720 Evolve]$ QT_STYLE_OVERRIDE=gtk ./Evolve QPainter::begin: Paint device returned engine == 0, type: 2 QPainter::setPen: Painter not active QPainter::drawRects: Painter not active QPainter::end: Painter not active, aborted Floating point exception...

I understand this project is probably abandoned but here's a patch if you want to build it in Clang on OS X Pretty fun ![screen shot 2015-03-18 at 3 47...

Evolve it's crashing too much. An option to autosave the .dna file every n seconds would be good.

bug
enhancement

add opencl acceleration for comparisons, renders and mutations.

enhancement

[this](http://a.pomf.se/khuqfq.gif) image randomly stops on the dev branch and freezes on focus in master

bug

split image into a quadtree of regions with similar detail level for each region, launch a thread and evolve a solution (give more processor time to more detailed regions)

enhancement