Evolve
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Image vectorizer throught evolution
There was a bunch of build errors on Ubuntu 16.04. I've fixed them, but did not test if the fixes break anything on Windows. Short summary: - fix missing `QtConcurrent`...
When you're evolving it in the program, it looks fine:  However, using save image or save as svg results in some weird streaks in the output. 
A few things need to be explained to the user, like what the clean and optimize DNA options do.
There should be a count of how many times it has found a more beneficial mutation, similar to the web evolver's mutation count. It would be nice when the polygon...
``` [parker@x3720 Evolve]$ QT_STYLE_OVERRIDE=gtk ./Evolve QPainter::begin: Paint device returned engine == 0, type: 2 QPainter::setPen: Painter not active QPainter::drawRects: Painter not active QPainter::end: Painter not active, aborted Floating point exception...
I understand this project is probably abandoned but here's a patch if you want to build it in Clang on OS X Pretty fun  image randomly stops on the dev branch and freezes on focus in master
split image into a quadtree of regions with similar detail level for each region, launch a thread and evolve a solution (give more processor time to more detailed regions)