DQB2
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Switch & Steam Dragon Quest Builders 2 SaveDate Editor
This is pretty useful when you can't type Japanese. (Does an English translation of the info/*.txt files already exist somewhere? EDIT - I did find the english translations)
With debug tools I found this  The beach is a valid NPC place. NPCs can be assigned to rooms if they are in the "beach" place (ID4)  They...
**Reason:** The debug build of the game shows files with numbers.  Unfortunately, they do not seem to correspond to the indices in the Linkdata browser. My theory is that...
This is where the game stores the state of the main islands: 0x53D -> STGDAT01 - IOA 0x545 -> STGDAT02 - FURROWFIELD 0x54D -> STGDAT03 - KHRUMBUL-DUN 0x555 -> STGDAT04...
DQB2 save editor is so fantastic. turtle-insect, could you help to update it to support Simplified Chinese version? Thnak you very much.
While looking around online, I found someone talking about a way to view an Unimplemented island by using Island IDs, and I was wondering if it'd be at all possible...
What I'm imagining is a UX to the side of the map overview that allows deciding the layers of blocks to generate the mounds with. For the actual generation it...
Need to be able to change the font-size as the result through wine on a "Full HD" screen is too small 
How could I find ItemFixData in the LINKDATA files(~92k), is there anything indicate the relation between path and index? I've already extract ItemText from 00098 in `LINKDATA_PATCH.bin` [00098_TextItemFixData_schinese.csv](https://github.com/user-attachments/files/19543401/00098_TextItemFixData_schinese.csv)