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Switch & Steam Dragon Quest Builders 2 SaveDate Editor

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This is pretty useful when you can't type Japanese. (Does an English translation of the info/*.txt files already exist somewhere? EDIT - I did find the english translations)

With debug tools I found this ![image](https://github.com/user-attachments/assets/4313e172-3e73-49b9-be1a-5502b7ae302c) The beach is a valid NPC place. NPCs can be assigned to rooms if they are in the "beach" place (ID4) ![tumblr_a357debffa9d5f864c8671cb176388bf_3da52a68_2048](https://github.com/user-attachments/assets/859c1177-76a3-4edb-a2bb-acb9af106177) They...

**Reason:** The debug build of the game shows files with numbers. ![image](https://github.com/user-attachments/assets/7aaf46ff-ae31-4462-888e-50424462f185) Unfortunately, they do not seem to correspond to the indices in the Linkdata browser. My theory is that...

enhancement

This is where the game stores the state of the main islands: 0x53D -> STGDAT01 - IOA 0x545 -> STGDAT02 - FURROWFIELD 0x54D -> STGDAT03 - KHRUMBUL-DUN 0x555 -> STGDAT04...

enhancement

DQB2 save editor is so fantastic. turtle-insect, could you help to update it to support Simplified Chinese version? Thnak you very much.

enhancement

While looking around online, I found someone talking about a way to view an Unimplemented island by using Island IDs, and I was wondering if it'd be at all possible...

enhancement

What I'm imagining is a UX to the side of the map overview that allows deciding the layers of blocks to generate the mounds with. For the actual generation it...

enhancement

Need to be able to change the font-size as the result through wine on a "Full HD" screen is too small ![Image](https://github.com/user-attachments/assets/52beb5a4-fa46-4d30-ab50-a6eed5de3939)

enhancement

How could I find ItemFixData in the LINKDATA files(~92k), is there anything indicate the relation between path and index? I've already extract ItemText from 00098 in `LINKDATA_PATCH.bin` [00098_TextItemFixData_schinese.csv](https://github.com/user-attachments/files/19543401/00098_TextItemFixData_schinese.csv)

question