Works in Editor, but "Encoding name 'IBM437' not supported" in Windows
Not sure if I've done something weong, but when I make a build and try to use the zipping, I get this: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
ArgumentException: Encoding name 'IBM437' not supported
Parameter name: name
at System.Text.Encoding.GetEncoding (System.String name) [0x00000] in
at Ionic.Zip.ZipFile..cctor () [0x00000] in
Did you build for standalone? or other platform?
Windows / x86 standalone
This suggests it might be a dll problem? http://answers.unity3d.com/questions/378005/ioniczipdll-does-not-work-in-build.html
Looks like same issue. Can you check it?
Right, sorry - initially I couldn't find those DLLs on my computer but after looking in the right drive I found them and it indeed fixed my problem :)