UnityAssetCleaner
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@Flongo28 is kind of right. Here is how I fixed it for me within the project without specifying an absolute path. 0. Install the unitypackage if not done already: Rightclick...
It occurs when I click "Window\Delete Unused Assets\unused by editor":  ArgumentException: Absolute path information is required. Parameter name: assemblyFile System.Reflection.Assembly.LoadFile (System.String path, System.Security.Policy.Evidence securityEvidence) (at :0) System.Reflection.Assembly.LoadFile (System.String path)...
``` ArgumentException: Empty path name is not legal. System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) (at :0) System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize)...
Yo, Thanx for the plugin! it is awesome It would be nice to display unused assets in a hierarchy (like in import dialog). This way it would be easier to...