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Just a Playground Repo for my Genetic Programming experiments

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https://github.com/tsoding/gp/blob/32f824979aaaa9b63a0d6ab5d778c334b43f1293/src/gp_game.c#L279 We need to clamp it to (0,MAX_HUNGER] like the line above

Hi Recently I watch YouTube series about this project, and have some idea to optimize it. I saw how the game stores map data in separated arrays , which cause...

- Average/longest/shortest lifetime - Amount of food left after the generation - Kills / food taken - Distance travelled - ...

- Stop and dump current state by ^C - Continue training from a provided dumped state - Maybe log each generations during the training

Right now we are using memory raw memory dumps which are not very reliable.