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[vf3tb] vertical lines bug

Open model-123 opened this issue 10 months ago • 3 comments

I am using 12e3b6a Vertical lines appear when I set vf3tb to 2048x1536 resolution Vertical lines are displayed for both triangles and quads This is more noticeable when using quad rendering.

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model-123 avatar Apr 01 '25 16:04 model-123

There was no problem before 4e7356a.

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model-123 avatar Apr 01 '25 17:04 model-123

edit nvm okay i see it, let me debug

dukeeeey avatar Apr 01 '25 17:04 dukeeeey

The 2nd virtua figther pic I tested it, the quad and triangle renderers give the same result. Due to the way the coordinates work, polygons gaps are only guaranteed to not appear if the adjacent polys have exactly the same vertex positions. I haven't tested the other scenes. Sega rally 2 you see a fair few of these but this is not really an emulation issue.

dukeeeey avatar Apr 02 '25 09:04 dukeeeey