Add drag-and-drop support for 3D assets
Triplex excels at adjusting meshes, cameras, and lighting in existing R3F scenes. However, when creating new scenes, drag-and-drop import for 3D assets (like those from Blender) would greatly improve the workflow.
Proposed Solution
When dragging .glb or .gltf files into the editor, automatically process them using gltfjsx to generate React components. This maintains the code-first approach while making asset importing intuitive.
P.S. Thank you to all contributors for this amazing tool!! I'm excited to see Triplex help the R3F community thrive.
Sounds fun! Would you be interested in putting up a proof of concept? :-)
Sounds fun! Would you be interested in putting up a proof of concept? :-)
Thanks for the reply! However, I'm quite busy with work through the end of next month. Once things settle down, I'll submit a PR!