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I cant get this to compile on any of my systems, maybe an image of it running in the readme would be nice. I tried it on latest OSX and...

It compiles fine, then when I run gcodeview with a file, I get: `File is 52081 long Indexing lines... found layer 0 FTGL createFont failed: No such file or directory`

I generate gcode in python and print it. gcodeview seems to have a bug dealing with sparse moves (moves with not all axes specified) across the layer boundary. For example:...

Compiled okay a few days ago, but today I needed to add: +#ifndef SDL_NOEVENT +#define SDL_NOEVENT SDL_FIRSTEVENT +#endif to compile with SDL 1.3.0 on Linux. There is also a segfault...

On Ubuntu 10.10 I installed the following packages through apt-get to get the build running: libsdl1.2-dev ftgl-dev Presumably I was in good shape for already having install build-essential a while...

SDL, opengl and FTGL are apparently cross-platform apparently we need platform-specific ways of finding fonts to feed to ftgl.

enhancement
question

G2/G3 arc support

enhancement

should have rounded ends

enhancement

gcodeview should cache rendered layers instead of re-rendering

enhancement