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A fork of "Minecraft in 500 lines of python" intended to someday be used as a real engine, instead of as a learning example.

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Bumps [pyyaml](https://github.com/yaml/pyyaml) from 4.2b1 to 5.4. Changelog Sourced from pyyaml's changelog. 5.4 (2021-01-19) yaml/pyyaml#407 -- Build modernization, remove distutils, fix metadata, build wheels, CI to GHA yaml/pyyaml#472 -- Fix for...

dependencies

There is a small typo in pycraft/shader.py. Should read `obtain` rather than `obtian`. Semi-automated pull request generated by https://github.com/timgates42/meticulous/blob/master/docs/NOTE.md

Enhancement for #2 Right now, there are like 3 different places where we import/define textures. It will involve some digging into pyglet, but we definitely need to de-duplicate that. I'm...

enhancement

I'm on Windows 10 (x64) and I use Python 3.6.1. I set the directory to this project's directory and used the following command: ```batchfile pip install -e . ``` And...

We would like to do the client-server thing. Redis is likely to make that easier, but for the time being is going to make deployment on platforms other than linux...

hey guys, was trying to mod the game so it would use defaul textures and do better terrain gen (with like caves etc) and then i found this in world.py:...

I'd like to get into what goals people have for this project a bit more. I'd like to see this project ultimately end up being the "django" for voxel/roguelike/tile games....

help wanted

Hi All, I am offering my assistance here towards this project as for a class assignment I have been tasked to contribute to an open-sourced project like this one. I...

question