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A hard-coded name is used instead of the translation key

Open Tapacywka opened this issue 1 year ago • 0 comments

I'm working on a resourcepack containing translations of settings menus from different mods into other languages (currently US, UA and RU), and I've noticed that instead of a translation key in the mod name, a hard-coded name is used, so I can't interact with it during the translation. Is it possible to output a separate translation key for the mod name in the language file like all other mods do?

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Tapacywka avatar Sep 16 '24 16:09 Tapacywka