Marvel super heroes pal/usa
in firm 0.5 the game froze on the first combat in both cases. With firm 0.6 it freezes at the first yellow loading letters and you have to turn off the console since it does not reset. The Japanese game worked and seems to work well.
If you start with Z (menu) and then C the game starts but in the first combat the image goes out, it goes black with interference
This problem also occurred to me, but sometimes even when loading the game with Z it doesn't work, freezing on the first loading after the Capcom logo.
Marvel Super Heroes (USA) - Game ID T-1214H (Freezes at Now Loading) - Had to shutdown console Marvel Super Heroes (Japan) - Game ID T-1215G (Plays but has slowdown and audio sync issues)
Both versions were tested on firm v0.6
Marvel Super Heroes (Japan) I have not had audio problems. Console region? hz? The original game slows down The original game + ram has more burden and animations and slows down all the time, but it is normal
Marvel Super Heroes (Japan) I have not had audio problems. Console region? hz? The original game slows down The original game + ram has more burden and animations and slows down all the time, but it is normal
Using NTSC console. How do I disable the ram on Saroo for that game
It's easier in the game itself, options, the last one is 3 M ram on, you just have to put it of I use modified pal or ntsc jap and no problems with the game
It's easier in the game itself, options, the last one is 3 M ram on, you just have to put it of I use modified pal or ntsc jap and no problems with the game
Oh, Nice. Where can I find this modified version you speak of?
Maybe the next version can fix pal and usa versions
I was referring to a modified pal console and another ntsc J console xd
Try using this:
# Marvel Super Heroes (USA)
[T-1214H V1.001]
sector_delay=6000
play_delay=30000
M_25897004=8000
@yzbss: The USA version of this game also uses the 1MB RAM card, does it need to be added to game_patch.c? If I don't use the M_ code it freezes at the first "Now Loading..." screen.
@Mikeylovesretro: The M_ code above disables the RAM.
The fix seems to work well on the pal and american, it doesn't have ram but it works
Try using this:
# Marvel Super Heroes (USA) [T-1214H V1.001] sector_delay=6000 play_delay=30000 M_25897004=8000@yzbss: The USA version of this game also uses the 1MB RAM card, does it need to be added to game_patch.c? If I don't use the M_ code it freezes at the first "Now Loading..." screen.
@Mikeylovesretro: The M_ code above disables the RAM.
The game does require only 1MB of RAM.
In addition, this game seems to have some errors, in some cases will be very slow, but I do not know how to fully reproduce this situation of slow
Try using this:
# Marvel Super Heroes (USA) [T-1214H V1.001] sector_delay=6000 play_delay=30000 M_25897004=8000@yzbss: The USA version of this game also uses the 1MB RAM card, does it need to be added to game_patch.c? If I don't use the M_ code it freezes at the first "Now Loading..." screen. @Mikeylovesretro: The M_ code above disables the RAM.
The game does require only 1MB of RAM.
In addition, this game seems to have some errors, in some cases will be very slow, but I do not know how to fully reproduce this situation of slow
In original situation (without Saroo) with 3M RAM Mode off, game works. With 3M RAM Mode on, game runs with more animation frames, but with more slowdown too.
尝试使用这个:
# Marvel Super Heroes (USA) [T-1214H V1.001] sector_delay=6000 play_delay=30000 M_25897004=8000@yzbss:这款游戏的美国版也使用 1MB RAM 卡,是否需要将其添加到 game_patch.c 中?如果我不使用 M_ 代码,它会在第一个“正在加载...”屏幕上冻结。 @Mikeylovesretro:上面的 M_ 代码禁用 RAM。
该游戏确实只需要 1MB 的 RAM。 另外这个游戏好像有些错误,有些情况下会很慢,不过我不知道如何完全复现这种慢的情况
在原始情况下(没有 Saroo),关闭 3M RAM 模式,游戏可以正常运行。开启 3M RAM 模式后,游戏运行时动画帧数更多,但速度也会变慢。
Thanks for the tip, but that's not what I'm talking about
Disabling the 3M does not solve the slowdowns.
Disabling the 3M does not solve the slowdowns.
The slowdown that occurs is not related to Saroo and happens on retail discs.
