OpenKeeper
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empty ArtResource
Some of game resources empty (not recorded in files), but used in game (texture of some ArtResource exist and used in game). E.g. Wall Mesh, Inside Corner Mesh, Cap Mesh of room (empty but used) ...
Should we fill that resources (hard code) when loading files or something other way ?
Doesn't matter where we hard code it, but should be only in one place. I'd prefer that this would at least kept separate from the KwdFile loading kinda. That is the only documentation about the format we do, or I do :) George is documenting it actually....