CustomPlayerModels
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[Feature Request] Inverse Kinematics
https://github.com/tom5454/CustomPlayerModels/assets/54233743/7b15a43a-973d-44b2-8f5e-fe02ac1f98e1
i can see how this would require redoing the whole animation system into a bone rig, which would be unnecessarily hard to do considering minecraft itself uses the system cpm uses with the move and rotate values (or at least thats what ive seen)