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[Suggestion] Add more filters/triggers for animations

Open Brickmaster1 opened this issue 3 years ago • 0 comments

Add animation types based on if a certain key is pushed, if a player is holding or wearing a certain item (and does something with the item), triggers for animation if a player interacts with certain blocks, and things like that so hit animations and mining with a pick wouldn't be the same animation, or even some custom stuff like for players to right click with an item if the player were to like cast a spell in a magic mod with a certain item the player could animate an action with the wand for example.

Brickmaster1 avatar Aug 29 '22 19:08 Brickmaster1