Decompress Crunch textures in a worker
Should be pretty straightforward to implement, though I'll want to include an option for keeping it in the main thread as well. Should make use of transferrables where available.
Hi toji, Sadly if transferrable mode is not available Chrome seems to be leaking: http://visual-experiments.com/demo/transfert/ ? Firefox is not leaking in structured clone mode but doesn't implement transferrable yet.
Any progress on this?
Yes, I have it working. I've been trying to get it to work with transferrables before putting it up, which has been giving me trouble for some reason. I think I'll post the basics anyway, though, since the transferrables is just another optimization.
Sent from my iPhone
On May 31, 2012, at 2:26 AM, pjako [email protected] wrote:
Any progress on this?
Reply to this email directly or view it on GitHub: https://github.com/toji/webgl-texture-utils/issues/1#issuecomment-6031445