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experimenting with a raymarching approach for gcode simulation

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This should probably just ignore items that are outside the size of the dexel texture

bug

This probably should be a separate module, but tracking this here for now Common endmill shapes: - ball - flat (generally with a radius) - tapered - chamfer - radius...

![screen shot 2014-03-15 at 2 13 37 pm](https://f.cloud.github.com/assets/46673/2429515/b645279c-ac86-11e3-8708-5fc213825a88.png)

bug
visual