Remove Annoyances
Options
- remove small rejuvs from game
- actually removes full juvs
- game only drops juvs
- juvs give 100%
- swap image
- copy over cols?
- Only drop sup white items
- Remove garbage from drop tables
- cracked, low quality etc
- gold, able to remove gold drops or limit how little drops?
- Increase qty of javs, throwing pots, arrows, etc
- Remove durability from items?
- Change spawn location for acts
- Give act 3 guy keys?
- make all chars not need keys
- ShrineThings
- increase duration
- do not get overridden by curses
- stacking?
Option to add a cube recipe to generate the Act 2 staff/amulet?
From Amek: Would we still have to kick the thing for the ammy quest in a2?
I think I also saw a request for removing the parts from the flail recipe in Act 3
Thought of another one of these. We could crank up starting stamina so you don't have trouble running at the start of the game.
Make all skills besides auras be usable on left click, From what I remember its a one column change.
For the stamina thing... what if we made the starting armor and/or weapons have a large stamina buff.
add ability to drink potions from the inventory with hotkey for health, mana, and rejuv. Slashdiablo BH has this feature.